1. jakso lukuvuonna 2016-2017
Now you’re
going to spawn new enemy after the player has killed the previous one. Create new FSM for the enemy health. For this you’ll need many
states. Start with mouse down transition event in the start state.
In the next
state use action int operator. With this you’re going to subtract desired
amount from the enemy health. Create new variable for the health and use int as
type. Choose a number that you want the enemy health to be. Now use your
created health variable as the integer 1 and for integer 2 a number you want to
subtract from the health. Use subtract as the operation and store the value as
your health variable.
The third
state will compare the enemy health to 0 and determine which event is activated
based on that comparison. Select the int compare action and again your enemy
health as the integer 1. For integer 2 use 0 which will mark the death of the
enemy. Create two events: dead and not dead. Use dead in equal and less than
section and not dead in greater than section. Now pull not dead transition
event to the start state and dead transition event to a new state.
In the next
state you’ll be creating random enemy. For this you need different looking
enemies. Create new int variable which you need when choosing a new enemy to
spawn. In the new state use two actions: random int and int switch. For the
random int actions select 1 as min and the max depends on how many different
enemies you’re going to spawn. For the int switch choose your enemy int
variable as the in variable. The number of switches is the number of different
enemies you have. Then create new events to spawn the enemies. You can name the
events as you like but remember to connect the right int to the right event.
Lastly
create as many states as you have enemies. In my example I have three states
because I use three enemies. There are two actions that is needed for the
spawning of enemy. First is the create object action. For the game object in
that action you’ll need prefab. Create prefab by right clicking in the project
folder. Select the prefab option and name your prefab. Next drag your game
object from the scene to the newly created prefab. Now you can use the prefab
to spawn enemies that have same exact values. When you edit prefab the values
will change for every object that is brought to the scene from that prefab.
More about prefabs can be found in the unity manual: https://docs.unity3d.com/Manual/Prefabs.html
Now you can
finish the prefab by editing it. Choose the prefab as the created game object.
Last action will be destroy self which will delete the enemy prefab after
spawning a new one. You need to create as many separate prefabs as you have
different enemies in your game.
Remember to
make changes in your timer FSM. In the lose state change for the send event by
name action the game object and create more of the same action for different
enemy prefabs.
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