2. jakso lukuvuonna 2016-2017
This time
you’re going to model something in 3DS Max and texture it in Photoshop.
Start with
modelling an object. This object should have multiple similar objects such as
table with four legs.
Select all
similar objects and apply unwrap uvw modifier and open the uv editor.
In the
editor move the parts so that same parts are on top of each other. In this way
when texturing you won’t have to draw same thing many times but it will
be added to every piece simultaneously.
Save UVs and render the
uvw template and save it as .png. Open file in Photoshop.
You’ll need
to create new layer and press the key D if the color of the brush isn’t black
already. After selecting the new layer and moving it beneath the template
layer, press alt + del. This will color the empty layer black and now the
template lines should be visible.
Select
around the lines with polygonal lasso tool. After selecting one object hold
shift and click to select another one. In this way you can select multiple
objects.
When you
have selected everything create a new layer and with brush tool color them as
you wish.
If you want
to add some texture to your object it can be done easily. Select texture you
want to apply to your object. This can be whatever you want for example wood or
stone. Place the texture so it covers your object and make adjustments so that
it looks seamless. Now select opacity for the texture layer so that is shows
trough the color but won’t change the color you have chosen. Select with
the quick selection tool your objects from the color layer and select inverse.
Now activate the texture layer and erase the areas you don’t want in your
texture.
Save the file as .png and use it in the 3DS max object from the
material editor. Open
material editor by pressing M. Create material. Right click and choose standard
material.
Right click again and select bitmap from maps and use your texture
.png file.
Draw connection from bitmap to diffuse color. Remember to check show
shaded material in viewport and drag your material to desired object.
Ei kommentteja:
Lähetä kommentti