1. jakso lukuvuonna 2016-2017
First you
need to draw object that represents a checkpoint in your game. Place the object
in the position you want your character to respawn when checkpoint is reached.
There should be some feedback to the player if checkpoint is activated. This
can be done with various options such like sound, animation or text.
Create
label with NGUI. Write in the text field checkpoint and place the label where
you want it to show. The deactivate the label by taking of the checkmark in the inspector next to the object name. You
will activate the label only when checkpoint is reached for the first time.
Create a 2D
box collider for the checkpoint object and mark it as trigger. Then create FSM with three
states. If you don't want player to get any feedback from the checkpoint then
use two states but I'd recommend the three states way. You'll also need one
global int variable.
In the
first state use action trigger 2D event. Select player as collide tag and
create transition event for the action.
The second state needs three actions. First is going to set int value.
The variable will be your checkpoint in variable and in the value section
you'll need to write 1.
Second action is going to activate the checkpoint label
with activate game object action. Choose your label as the specified game
object inside the action. Last action is
wait so that the checkpoint text is shown on the screen long enough for player
to read it.
In the last
state you're simply going to use the activate game object action again and this
time remove the checkmark from activate section.
Then you'll
need to update the deathzone FSM. Add state in between the wait and reset
player position states. For that state create two events: checkpoint and no
checkpoint. Use these as transition events in that state. Create int switch
action. In the int variable section choose your checkpoint in variable and make
the number of switches 2. First int compare will be 0 and the send event no
checkpoint. The second one will be 1 and checkpoint as the send event. This
action will compare if the player has reached the checkpoint and will send
event to the right state.
Create yet
another state for resetting the player position. This time set the X value for
position the same as in the checkpoint object. Remember to specify game object
and use your character game object for it.
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